Gamification is becoming a popular trend in healthcare. It uses gaming principles to improve patient outcomes. This trend calls for the creation of a "digital practitioner", who monitors and selects the best games for each patient.
Technology has made it possible to apply behavioral economics principles to healthcare. Gamification is a new way to change patient behavior. Although the role of the practitioner in the age of gamification is not well understood, it is possible that there has been a need to develop clinical practice guidelines. You can also visit http://www.goama.com for installing gamification in your healthcare emergency.
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Modern medicine challenges the simplicity of the basic principle that healthcare professionals are taught, which is "first, do no harm." It is absurd to assume that all therapies will be safe and effective. In the upcoming paragraphs, there is a brief introduction that how gamification helps in a health emergency.
FDA recognizes the rise of healthcare software programs and has approved regulatory approval for those that adapt to user needs and play a part in these disease processes. Recognizing current regulatory limitations, FDA proposed a Digital Health Innovation Action Plan. This would establish a risk-based approach to the regulation of digital health technology, focusing resources on the most dangerous digital products to ensure patient safety.
Although the role of practitioners in the age of gamification is not well understood, clinical guidelines for game selection could be coming soon. Alternative motivational strategies may be more appropriate for problems such as noncompliance or nonadherence to prescribed medical treatment. The concept is that a number of diseases could be prevented or impeded in their progression by rational patient behavior. This can be similarly positively influenced by game application.